We find our adventuring group and Warden Olvi awaiting the reinstating Shana. While waiting the said trial at the Harp and Thistle, our group is approached by Gloomy Thistle himself. He wants the group out of his inn because they want to bring that “crazy” one, Shana, back. He tells them that it is not only he who feels this way, but also an angry gnome mob that is waiting for them outside.
The group goes outside to see these little people who evidently have a lot to say such as “Don’t Bring the Bitch Back!!!” Markson then addresses the group and tells them that it is already done.
They hear an angry protester in the crowd shout “We’ll take care of Olvi.” Fein reacts as only Fein can and walks into the crowd. The group of gnomes part to expose a small gnome, by the name of Runnels, cowering as he see Fein approaching.
Fein and Runnels “share” a moment and discuss Runnels feelings about Warden Olvi.
He thinks that Olvi needs to be replaced if she continues to bring back people like Shana.
Just to be sure Olvi is alright, Markson checks in on her. She tells him there is a lot of “strife” in town about Shana coming back and that she and the part she hired are all to blame. She feels it is best if the party leaves town and pays them their due—25g.
It is agreed that the party does not want to leave, but they do think they should “lay low” for awhile. It is decided that they will camp out in the woods on the edge of town. Olvi agrees to send Gerard to let them know when Shana has returned.
Our fearless five venture out into the woods and set up camp awaiting Gerard. Night comes and goes without anything out of the ordinary. About midday, the next day, Gerard comes to tell the party that Shana is ready to see them. They pack up and go see Shana.
Louie takes the party over to the Crazy Cat lady’s lair. As our party makes their way through Shana’s death maze of tricks, with no problems, they arrive at her door step to a closed door. Shana’s door has always been open every time they have ventured here to see her. Fein, being the fearless Dragonborn that he is, opens the door. He finds Shana safe inside. She is very grateful to the party for getting her reinstated.
Shana shows her gratitude to the members of the party by giving them gifts:
Corrin receives a duelish short sword
Markson receives the Cape of Mountbac
Fein receives Holy gauntlets, which he gives to Markson.
Draya receives the Amulet of False Life
Tarathiel receives a Bloodstone Spider
Shana then shows the party the teleportation device etched into her table. She is unsure as to where they will be teleported, but wishes them well. Before they depart they ask her not practice and preach about evolution. She tells them she will not.
Fein is the first to step onto the teleportation table. He disappears in front or the party’s eyes and lands on a spiral staircase which her precedes to roll down.
Next to be teleported is Markson. He vanishes and appears in shine deep water. He sees torches on the wall which is reminiscent of the Iberia sewer. He looks down the sewer and sees a body lying face down in pink tinged water, covered with rats. He approaches the dead body as rats scatter about. He rolls it over to see that is a human.
Corrin is teleported to shine high water as well about 50ft. ahead of Markson. He sees Markson and then looks down at his feet to see a dead dark-skinned human in the water.
Dray lands in water with a rather loud splash. Where she lands, she can see Markson and Corrin on either side of her. They are both looking down at the water. She walks over to each of them to see what is so interesting in the water and their feet and waist.
Meanwhile, Fein regains his composure and begins to ascend up the stairs. As he is walking up, he feels and hears a “thunderous” sound. At the same time, Markson, Draya, and Corrin feel the same thunderous sound as it shakes the water.
Fein reaches the top of the stairs and enters a dome chamber. The chamber has a large slab in the middle with what looks like a giant sleeping on it. The giant is garbed in blue/silver robes which are the markings of Leucid.
Fein, who is always looking to get into it, calls out to the sleeping giant. A ghost-like creature stands up on the other side of Fein and “shhhsh’s” him. The figure also tells Fein to leave. Fein refuses to leave.
The ghost-like figure floats over to Fein and asks him if he was one of the ones left behind. Fein asks the figure is name. He tells his name is Hel Lavon and he is one of the Nightengales who defends Leucid’s slumber.
He also tells Fein that he is the only one who remains to protect the slumber. Fein asks if that is Leucid. Helm nods “yes.”
Markson, Corrin, and Dray continue to look for their Dragonborn compadre. They figure that the human closest to Markson was killed recently, a day or so ago. It’s limbs were chewed by something larger than the common rats that were enjoying him. The other corpse, the dark-skinned human that Corrin found, has been dead for about three or four days.
As Markson, Corrin, and Dray head upstream to look for Fein they encounter a group of Dire Rats. They easily defeat the filthy creatures as Markson shows some skills with his weapon.
Up in the chamber, Fein and Helm discuss how bad Iberia has become. Helm tells Fein that many of the Nightengales have had their power “dimmed” and lost their unlife. He tells him how men came through the sewers.
He also tells him of the Nightengale’s graves being desicrated (remember the number 369)
He tells of how things are happening like they did before when Maderia and Iberia were at odds. He sent forces to Dinelin to contact Vitruvious in Gamal so he could send help. But no help has come.
Helm was able to keep some of his power to protect Leucid’s slumber against a Mage army that came through Iberia. He tells Fein of the evil that is loose out in the streets of Iberia. It is no longer safe.
As Markson, Corrin, and Dray make their way through the sewer, they can’t help but notice that it is littered with dead humans. They finally find a ladder and send Corrin up to see what is going on at street-level. As Corrin lifts the cover to the street, he sees there is a heavy for covering most of the streets. But he manages to see many dead bodies on the ground and “something” seems to be feeding on the dead humans.
Corrin climbs back down and tells Draya and Markson what he hass seen.
Our three brave adventures decide to make a run for the church across the street. They climb to the street-level and make their way to the church. They see the “things” Corrin had seen feeding on the dead bodies in the streets.
As they get closer to the church, they see the symbol of Leucid on the door glowing. Markson touches the symbol on the door and hears a voice that says “go up.”
The three look up to see a blue glow coming from the top of the church dome.
Markson, Corrin, and Draya walk up the stairs to the dome. They are happy to see Fein, but wonder who he is talking to. The three of them look into the chamber and immediately bow to their God. Helm tells them how happy he is to see them.
He continues to tell Fein and the rest of the party about the slaying of the Nightengales and how their graves have been desicrated. He tells them that the graves need to be “cleansed”.
He also tells them that the graves can be found somewhere in Bezhin Lea. There is a cemetery there for the fallen. There is a cleric there who watches over the graves.
Helm also tells them that the bridge between Iberia and Maderia has been damaged in a defensive tactic. He, therefore, hands them a pair of boots to help them get across the damaged bridge.
Markson asks of other destruction to the lands. Moguls has taken a great amount of damage. Markson tells of his vision of Corrin’s village and that he was coming to warn the Nightengales of this. He thought they would be able to prevent this.
As our party readies themselves to make way to Basin Lea, Helm warns them that the streets are not safe. The “creatures” below are very devious and dangerous.
Our “fearless five” head out of the church and onto the streets. They notice the feasting creatures but just keep walking. Some of these creatures take notice of the party and begin making preparations for a feast and start following. Fuck…ghouls!
The ghouls attack, but are defeated quickly and our party moves on. The party continues on, they notice to the east that more ghouls are feeding on the dead. The party decides it is wiser just to continue with the task at hand and move forward towards Maderia and Basin Lea.
As the party reaches the gate of Iberia, they see no light in the guard tower. They continue on the bridge and come to a chasm about 20 feet across.
Fein puts on the boots given to them by Helm. In his first attempt to jump the chasm, he comes up a little short. Markson and Draya pull him back up to the edge of the bridge. In is second attempt, Fein makes it across.
Markson is the next to jump across and makes it with no problem. Corrin does a very sly little acrobatic tight rope walk across the chasm as Dray and Markson hold each end of the rope. Draya is the final one to jump the chasm, which she clears.
The party packs away their rope and continues down the bridge. Up ahead of them they see two guard-like figures standing with halbrids. The two guards are shouting “halt” to the approaching party.
Fein, of course, continues his limit testing and tries to pass through the two guards while Markson succeeds to disarm on of the guards. The other guard just looks on and lets the group pass.
The group passes through Maderia and then come across two guards who look their way. The two guards are talking lowly and then run off.
Corrin leads the party out of town, but not before Fein strikes up a conversation with a guard about Basin Lea. The party heads out of town in the direction of Basin Lea. In the distance, the party sees a dome structure and markers.
As the party investigates, Corrin comes across the number “369” engraved into many of the markers in the cemetery. They also notice the numbers are engraved on the stone doors of the dome. There is no sign of the cleric who is to be guarding the dome.
As they walk around the graveyard, there is no presence of the Nightengales sensed. They find Helm’s grave behind the dome and it has not been harmed.
As they investigate the cemetery, they notice a small adobe like building. They open the doors and see scar marks, like a chair being dragged across it and blood on the floor. They figure the blood to be about three days old.
With nothing found in the graveyard, they decide to check out the dome. Draya pushes the large stone doors open and they see light coming from down the stairs. They head down the stairs and see a chamber with six fresh bodies hanging on a rope. Fein cuts one down and then the party hears thunderous footsteps coming towards the chamber from one of the halls leading off it.
A giant zombie enters the chamber, just as Draya notices a swarm of beetles scurrying down the walls. Another giant zombie enters from another hall. They party manages to kill the beetle swarm and start to work on the zombie twins.
Corrin, being the sly little fella that he is, knocks zombie one on his ass. Zombie two gets into it with Draya and she bloodies his ugly ass. As the party is conquering the zombies, an Oni enters the dome, and joins in on the battle, with the breath of the dead.
The party kills the zombie brothers and then concentrate on ridding themselves of the Oni. Draya immobilizes the Oni, but then he gets his revenge by knocking her back. The party then attacks and defeats the Oni.
The party goes in the direction the Oni came from and they see steps. They take the steps down and see wall slots full of bodies. The stairs curve around to a chamber containing crypts. The crypts are bloody and then Nalyd appears from behind one of the crypts. Nalyd smiles at the party and attacks, then he disappears.
Markson, Fein, and Dray feel an awesome “jolt” from behind them—a lightening bolt zaps them. The Nalyd reappears and the group attacks him. They finally reign him under control and Markson strips him out of his cloak and wipes the three bloody crypts with it.
Once wiped, the three crypts appear to have the symbol of Leucid on them. The party searches and finds the other Nightengale crypts and they cleanse them.